DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.2 out of 5 | 263 ratings
DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development
About This Book

DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.

  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
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Book Description

DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of Ray Tracing. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.

Key Features:
  • Comprehensive coverage of Compute Shaders and related topics
  • Practical examples and real-world applications
  • Step-by-step guides for implementing techniques
  • Insights from industry experts and practitioners
  • Exercises and challenges to test your understanding
Who Should Read This Book?

This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.

Customer Reviews
4.5 out of 5
13 global ratings
Samuel Thomas
Samuel Thomas
February 26, 2025

DirectX+HLSL/Graphics/Compute All-in-One is a game-changer. The depth of knowledge and clear explanations make complex topics accessible. The section on Compute Shaders was particularly enlightening. It's rare to find a book that's both comprehensive and engaging, but this one delivers on both fronts.

My rating: 4 out of 5 stars

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Ethan Davis
Ethan Davis
March 3, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.

Grace Scott
Grace Scott
March 8, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.

Michael Wright
Michael Wright
September 27, 2025

After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in Game Development, this book is a must-read.

My rating: 3 out of 5 stars

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Noah Young
Noah Young
April 1, 2025

I purchased DirectX+HLSL/Graphics/Compute All-in-One based on a friend's recommendation, and I'm so glad I did. The insights on Ray Tracing have transformed how I approach my projects. It's rare to find a book that's both informative and enjoyable to read.

My rating: 4 out of 5 stars

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Alexander Williams
Alexander Williams
December 30, 2025

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone who's been in the field for years, I can confidently say this is one of the best resources available. The author's approach to Graphics Pipeline is both innovative and practical. I've already recommended it to all my colleagues.

My rating: 5 out of 5 stars

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Chloe Ramirez
Chloe Ramirez
January 17, 2026

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.

Chloe Young
Chloe Young
July 7, 2025

DirectX+HLSL/Graphics/Compute All-in-One is a game-changer. The depth of knowledge and clear explanations make complex topics accessible. The section on Optimization was particularly enlightening. It's rare to find a book that's both comprehensive and engaging, but this one delivers on both fronts.

My rating: 4 out of 5 stars

Report
Grace Brown
Grace Brown
July 20, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Graphics Pipeline.

Discussion Forum
Isabella Nguyen
Isabella Nguyen
November 29, 2025

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone who's been in the field for years, I can confidently say this is one of the best resources available. The author's approach to Rendering is both innovative and practical. I've already recommended it to all my colleagues.

My rating: 4 out of 5 stars

Noah Lewis
Noah Lewis
May 1, 2025

I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing Optimization. It's clear, concise, and packed with valuable insights.

My rating: 3 out of 5 stars

Henry White
Henry White
January 9, 2026

What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make GPU Programming approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.

My rating: 3 out of 5 stars

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About the Author
Author
Author

A renowned expert in HLSL with over 25 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.

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